House Rules

Under Construction:

Gestalt Characters: Using the Gestalt rules in WotC’s Unearthed Arcana, players choose two classes at each level and take the better of each trait: Hit dice, skill points, saving throws, spells, and special abilities. For example, a gestalt fighter/wizard has a d10 hit die, 2+ Int skill points, good Fort and Will saves, poor Ref saves, a fighter’s armor and weapon proficencies and BAB, and a wizard’s spells. Certain prestige classes are off-limits, but certain other prestige classes are available in lieu of both gestalt levels.

Death’s door and starting hit points: Each PC starts with maximum hit points for his first hit die, rolled hit die for every subsequent level, extra hit points equal to his Con bonus at each level and equal to his Con score at first level. Characters are dying at 0 hp and begin losing 1hp per round thereafter until stabilized or dead. They are disabled and unconscious when their max hit points minus their subdual damage is less than their Con bonus expressed as a negative number. Finally, PCs die when their negative hit points equal their Con score. Example: Tolliva is a dwarf fighter with a 16 Con. At first level, she has 29 hit points (d10 hd + 16 Constitution + 3 Constitution Modifier). Upon reaching second level, Tolliva rolls a d10 for hit points and adds +3 for her Constitution Modifier. Rolling a 6, Tolliva now has 38 hp. Fighting a tribe of hobgoblins, Tolliva is reduced to -2 hit points, and while she fights on, she is now losing 1 hit point per round. Tolliva is injured again before she can receive healing and is reduced to -11 hp. She is now unconscious and will continue to lose 1 hp per round until she receives healing. If Tolliva reaches -16 hp before receiving healing or a successful heal check, she will die.

Non-magical healing: Characters who get a full-night’s rest can heal a number of hit points equal to their Level + Con Bonus per night.

Magical Healing: Characters can only receive magical healing a number of times in a given day equal to their level + their Constitution modifier, with a minimum of 2. The term “magical healing” means any application of curative magic, from a potion, to a special ability, to the disciplines described in Chapter One: Classes, of The Complete Book of Experimental Might.

Note that it’s incumbent upon healed characters to keep track of how many applications of magical healing they receive each day; this bookkeeping is not the healer’s responsibility.

Ability Scores: To generate initial ability scores, roll 4d6, rerolling ones until all dice read 2 or higher, and drop the lowest die. Add the results of the three remaining dice for your first ability score. Repeat five times and assign as desired.

Bonus Feats. Character level bonus feats are gained at every level instead of every third level. Fighters are able to take certain Uber-feats listed in The Collected Book of Experimental Might (BoXM).

Spells: Full casters such as clerics, druids, and wizards have twenty levels of spells rather than 10. There are no cantrips or orisons.

Skill points: skill points are computed according to the rules outlined in the Pathfinder Roleplaying Game Core Rulebook: Each character class affords a consistent number of skill points at each level, with no x4 bonus at first level. All skills cost one skill point per rank, regardless of class skill or cross class. No skill is exclusive to any class. When a character spends his first skill point on a rank in any class skill, he immediately gains four bonus ranks in that skill. This is a one-time benefit which does not apply to cross-class skills.
Consolidated Skills: Certain skills have been folded in together with similar skills. The following table lists the new skills alongside the skills they replace.

New Skill Old Skill
Sneak (WIS) Hide, Move Silently
Survival (WIS) Intuit Direction, Knowledge (Nature), Survival, Wilderness Lore
Perception (WIS) Listen, Search, Spot
Diplomacy (Cha) Diplomacy, Gather Information, Handle Animal
Disable Device (DEX) Disable Device, Open Locks
Acrobatics (DEX) Balance, Jump, Tumble
Craft(X)(WIS) for services and manufacture Profession (X)
Knowledge(X)(INT) for knowledge based jobs Profession (X)

Skill challenges: From time to time, PCs may have the opportunity to attempt complex skill challenges to resolve certain tasks, in which multiple successful skill checks are required in succession before three failed checks.

House Rules

A Gathering Darkness RayNewland RayNewland